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Warcraft - Wikipedia. Warcraft franchise. The official logo of the franchise. Genres. Real- time strategy, MMORPG, collectible card game. Developers. Blizzard Entertainment.
Publishers. Blizzard Entertainment. Creators. Allen Adham. Frank Pearce. Michael Morhaime. Platforms. DOS, Microsoft Windows, Mac OS, Sega Saturn, Amiga.
OS 4, Play. Station, i. OS, Android. First release. Warcraft: Orcs & Humans.
November 2. 3, 1. The series is made up of five core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, and Hearthstone: Heroes of Warcraft. The first three of these core games are in the real- time strategy genre, where opposing players command virtual armies in battle against each other or a computer- controlled enemy. The fourth and best- selling title of the franchise is a massively multiplayer online role- playing game (MMORPG), where players control their character and interact with each other in a virtual world. The most recent title is Hearthstone, a digitalcollectible card game. Of these games, no expansion sets were released for Warcraft: Orcs & Humans, but Warcraft II was accompanied by the release of Warcraft II: Beyond the Dark Portal and Warcraft III was accompanied by the release of Warcraft III: The Frozen Throne. Multiple expansion packages also accompanied World of Warcraft, which include: The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor and Legion.
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Initially, the start of the series focused on the human nations that make up the Eastern Kingdoms, and the Orcish Horde, which arrived in Azeroth via a dark portal, beginning the great wars. The Orcs came from another world, referred to as Draenor, which then turns into Outland, the world that will be shattered into pieces by demonic magics during the events of Warcraft II. Later on in the series the world of Azeroth was expanded, revealing the new continents of Kalimdor, Northrend, Pandaria and Broken Isles, allowing the introduction of the Night Elves, Tauren and other major races into the universe. The world of Azeroth also contains the traditional fantasy setting races of elves, dwarves, gnomes, orcs, and trolls. A short- lived, online subscription only magazine was also available but later ceased publication after just five issues. All of these games were of the real- time strategy genre. Each game proceeded to carry on the storyline of the previous games, and each introduced new features and content to improve gameplay.
Warcraft III was the first game in the series to feature a Collector's Edition, which all subsequent games have released as well. Warcraft II was the first game in the series to feature play over the internet using Battle. Warcraft II was also the first in the series to be re- released as a .
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Warcraft III and World of Warcraft also have both had . However, a CD key is not yet required to play via a Local Area Network, although speculation is that future games in the series will do so, as another product in Blizzard Entertainment's portfolio, Star. Craft II, is doing so by removing the option for using LANs altogether, requiring the use of Battle.
Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches. World of Warcraft quickly gained much popularity worldwide, becoming the world's largest subscription- based MMORPG. They reached a peak 1. During the production of Star. Craft II: Wings of Liberty, Blizzard co- founder Frank Pearce stated that .
In March 2. 01. 4, Hearthstone was officially released. In addition to the free- to- play basic gameplay Hearthstone also contains fee- based features like extra card packs, additional restricted matches against computer opponents. Other media. This magazine would only be purchasable by online subscription, and not for sale in newsagents or stores, thus making them collectors items.
The magazine released quarterly, and each contained 1. No advertisements were included in the magazine.
Refunds, plush toys or in- game pets were given to subscribers depending on the outstanding length of subscription. It's not Pillowfight. Craft. Entertainment unveiled a sizzle reel during their San Diego Comic Con 2.
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Despite receiving mostly negative reviews from critics, the film has grossed $4. Setting. Other planets in the Warcraft universe include: Draenor (and its shattered remnants, known as Outland), Argus, K'aresh, Mar'dun and Xoroth. There are also several metaphysical areas mentioned, including the Emerald Dream, the Elemental Planes, the Twisting Nether, and the Great Dark Beyond. Warcraft: Orcs & Humans, the first game in the series, takes place in Azeroth. Azeroth. All continents are separated by the Great Sea. Two major islands also reside in the Great Sea: Kezan, land of the Goblins, and Zandalar, birthplace of the Troll civilization. In the center of the Great Sea is an enormous, everlasting vortex called the .
Near the Maelstrom are the Broken Isles. The Eastern Kingdoms are the primary setting of the first two games (and their expansions) and the first half of Warcraft III: Reign of Chaos. It is made up of 2. The kingdom of Stormwind lies at the south of the Eastern Kingdoms, south of the dwarven kingdom of Khaz Modan and north of the jungle known as Stranglethorn Vale.
The capital city of Stormwind, Stormwind City, is nestled into the northwest of Elwynn Forest, a large forest at the center of the kingdom. The Dwarven capital in Khaz Modan, called Ironforge, is located in Dun Morogh. The former human kingdom of Lordaeron, which successfully headed the Human Alliance in Warcraft II: Tides of Darkness but later fell to the Scourge in Warcraft III: Reign of Chaos, is located north from the southern kingdoms. Underneath the ruined city of Lordaeron now lies the Undercity, capital of the Forsaken, a rebel band of the undead Scourge. The area is now known as Tirisfal Glades and is threatened by the Western Plaguelands held back at The Bulwark. Northeast of Lordaeron is the elven nation of Quel'Thalas and its capital city, Silvermoon, both of which were conquered by the Scourge in Warcraft III: Reign of Chaos.
The continent of Kalimdor was introduced in Warcraft III: Reign of Chaos and is made up of 1. Whereas the Eastern Kingdoms can be described as the equivalent of medieval Europe, with traditional kingdoms and advanced cities, Kalimdor can be compared to the Americas at the time of the first arrivals of Europeans, full of wild lands. The geography and topography of Kalimdor are similar to North America and Africa, with massive, ancient forests and mountains covering the North and vast deserts and savannahs in the South. The Night Elven kingdom is located in the northwest region of Kalimdor, also including the island Teldrassil (actually a giant tree, similar in lore and spelling to Yggdrasil) off the northwest coast, which contains the city of Darnassus.
To the south, past the Ashenvale Forest, is a stretch of land known as The Barrens, situated between the grasslands of Mulgore to the west, and Durotar, the land settled by the Orcs, to the east. Mulgore is home to the Tauren capital of Thunder Bluff, a large city of tepees and lodges built on top of a conglomerate of high plateaus which are only accessible by air travel and a great series of lifts built down to the ground.
In the north of Durotar is the fortress- city of Orgrimmar, capital of the Orcs. The third continent, Northrend, is located in the northern polar region of Azeroth and is the primary stronghold of the malevolent Undead Scourge. Northrend is featured in Warcraft III: Reign of Chaos and its expansion set Warcraft III: The Frozen Throne, and is the main location featured in World of Warcraft: Wrath of the Lich King, the second expansion pack to World of Warcraft.
The corrupted Black Dragon Aspect, Deathwing the Destroyer (formerly Neltharion, the Earth- Warder) has broken free from imprisonment in Deepholm, part of the Elemental Plane, and caused major changes and destruction in the land. In addition, many new parts of the continents of Azeroth that have previously been inaccessible have become key parts in the new world. Lorewise, this is the second major change to the face of Azeroth, the first being the Sundering.
The Sundering was caused as a result of the War of the Ancients where demons of the Burning Legion invaded the ancient Kalimdor. It caused a massive explosion that split the one continent into four seen in- game and created the Maelstrom. World of Warcraft: Mists of Pandaria was the fourth expansion released, and it focuses on the mythical and long- forgotten lands of Pandaria, a continent far to the south that has until now been shrouded in magical mists.
With both factions landing on Pandaria, adventurers rediscover the ancient Pandaren people, whose wisdom will help guide them to new destinies; the Pandaren Empire's ancient enemy, the Mantid; and their legendary oppressors, the enigmatic Mogu. The storyline for Mists of Pandaria is split into multiple chapters. The story arc that introduces Pandaria. Later chapters in the storyline brought the war between the Horde and the Alliance back into focus, including changing parts of Pandaria (via phasing) to show additional settlements, and eventually returning the players back to Kalimdor for a final showdown, dethroning Warchief Garrosh Hellscream. World of Warcraft: Legion was the sixth expansion released and it focuses on the Broken Isles, located near the Maelstrom in the middle of the Great Sea.